[UE4] Cavern of Lost Souls - Low Poly Game Environment
Complete environment is shown in the video, so check it out!
Loved working on this scene. Really wanted to make complex and organic forms. Took around 2 weeks. Static lighting build and lightmass importance volume didn't covered the whole cave otherwise it would have taken a day to bake lighting.
Sequencer has so many bugs, so the only thing i could do is to bring the frames in video editing software to combine them otherwise i would have done everything in UE4.