This is the 2nd Volume of Wood Displacement Maps for ZBrush, Mudbox, 3Dcoat, Substance Painter, etc and all are 2048x2048, 16 bit. These alphas can be used with any program.
- 25 Displacement Maps
- 2048x2048, 16-bit
You can add the alphas using standard brush rather than creating multiple brushes for each or you can use masking method to detail objects using masking brush.
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